Kursach_StealthAction/.agent/skills/probuilder-bridge/SKILL.md

5.6 KiB

name description metadata
probuilder-bridge Create a single new face that bridges two existing edges of a `ProBuilderMesh`. Useful for connecting separate parts of geometry or filling gaps. Pair with 'probuilder-get-mesh-info' to discover valid edges.
generated-by
mcp-plugin-dotnet

Bridge two edges in a ProBuilder mesh

Create a single new face that bridges two existing edges of a ProBuilderMesh. Useful for connecting separate parts of geometry or filling gaps between disjoint sections. Pair with 'probuilder-get-mesh-info' to discover valid edges first.

Inputs

  • gameObjectRef — the GameObject hosting the ProBuilderMesh component.
  • edgeA — first edge as [vertexA, vertexB].
  • edgeB — second edge as [vertexA, vertexB].
  • allowNonManifold — when true, permits the bridge to share an edge with more than two faces. Defaults to false.

Example

edgeA=[0,1], edgeB=[4,5] creates a quad face between the two edges.

Behavior

The mesh is rebuilt (ToMesh → Refresh), dirty-flagged, and the Editor repaints. Returns the index of the new face, before/after face counts, and post-op vertex/edge counts. Throws when the bridge cannot be formed (e.g., edges already connected or non-manifold check blocked it). The whole call runs on the Unity main thread.

How to Call

unity-mcp-cli run-tool probuilder-bridge --input '{
  "gameObjectRef": "string_value",
  "edgeA": "string_value",
  "edgeB": "string_value",
  "allowNonManifold": false
}'

For complex input (multi-line strings, code), save the JSON to a file and use:

unity-mcp-cli run-tool probuilder-bridge --input-file args.json

Or pipe via stdin (recommended):

unity-mcp-cli run-tool probuilder-bridge --input-file - <<'EOF'
{"param": "value"}
EOF

Troubleshooting

If unity-mcp-cli is not found, either install it globally (npm install -g unity-mcp-cli) or use npx unity-mcp-cli instead. Read the /unity-initial-setup skill for detailed installation instructions.

Input

Name Type Required Description
gameObjectRef any Yes Reference to the GameObject with a ProBuilderMesh component.
edgeA any Yes First edge as [vertexA, vertexB].
edgeB any Yes Second edge as [vertexA, vertexB].
allowNonManifold boolean No If true, allows creation of non-manifold geometry (edges shared by more than 2 faces).

Input JSON Schema

{
  "type": "object",
  "properties": {
    "gameObjectRef": {
      "$ref": "#/$defs/AIGD.GameObjectRef"
    },
    "edgeA": {
      "$ref": "#/$defs/System.Int32-1"
    },
    "edgeB": {
      "$ref": "#/$defs/System.Int32-1"
    },
    "allowNonManifold": {
      "type": "boolean"
    }
  },
  "$defs": {
    "UnityEngine.EntityId": {
      "type": "string",
      "pattern": "^[0-9]+$"
    },
    "System.Type": {
      "type": "string"
    },
    "AIGD.GameObjectRef": {
      "type": "object",
      "properties": {
        "instanceID": {
          "$ref": "#/$defs/UnityEngine.EntityId",
          "description": "instanceID of the UnityEngine.Object. If it is '0' and 'path', 'name', 'assetPath' and 'assetGuid' is not provided, empty or null, then it will be used as 'null'. Priority: 1 (Recommended)"
        },
        "path": {
          "type": "string",
          "description": "Path of a GameObject in the hierarchy Sample 'character/hand/finger/particle'. Priority: 2."
        },
        "name": {
          "type": "string",
          "description": "Name of a GameObject in hierarchy. Priority: 3."
        },
        "assetType": {
          "$ref": "#/$defs/System.Type",
          "description": "Type of the asset."
        },
        "assetPath": {
          "type": "string",
          "description": "Path to the asset within the project. Starts with 'Assets/'"
        },
        "assetGuid": {
          "type": "string",
          "description": "Unique identifier for the asset."
        }
      },
      "required": [
        "instanceID"
      ],
      "description": "Find GameObject in opened Prefab or in the active Scene."
    },
    "System.Int32-1": {
      "type": "array",
      "items": {
        "type": "integer"
      }
    }
  },
  "required": [
    "gameObjectRef",
    "edgeA",
    "edgeB"
  ]
}

Output

Output JSON Schema

{
  "type": "object",
  "properties": {
    "result": {
      "$ref": "#/$defs/com.IvanMurzak.Unity.MCP.Editor.API.Tool_ProBuilder-BridgeResponse"
    }
  },
  "$defs": {
    "System.Int32-1": {
      "type": "array",
      "items": {
        "type": "integer"
      }
    },
    "com.IvanMurzak.Unity.MCP.Editor.API.Tool_ProBuilder-BridgeResponse": {
      "type": "object",
      "properties": {
        "edgeA": {
          "$ref": "#/$defs/System.Int32-1"
        },
        "edgeB": {
          "$ref": "#/$defs/System.Int32-1"
        },
        "newFaceIndex": {
          "type": "integer"
        },
        "allowNonManifold": {
          "type": "boolean"
        },
        "faceCountBefore": {
          "type": "integer"
        },
        "faceCountAfter": {
          "type": "integer"
        },
        "facesAdded": {
          "type": "integer"
        },
        "totalVertexCount": {
          "type": "integer"
        },
        "totalEdgeCount": {
          "type": "integer"
        }
      },
      "required": [
        "newFaceIndex",
        "allowNonManifold",
        "faceCountBefore",
        "faceCountAfter",
        "facesAdded",
        "totalVertexCount",
        "totalEdgeCount"
      ]
    }
  },
  "required": [
    "result"
  ]
}