Kursach_StealthAction/.agent/skills/probuilder-bridge/SKILL.md

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Markdown

---
name: probuilder-bridge
description: Create a single new face that bridges two existing edges of a `ProBuilderMesh`. Useful for connecting separate parts of geometry or filling gaps. Pair with 'probuilder-get-mesh-info' to discover valid edges.
metadata:
generated-by: mcp-plugin-dotnet
---
# Bridge two edges in a ProBuilder mesh
Create a single new face that bridges two existing edges of a `ProBuilderMesh`. Useful for connecting separate parts of geometry or filling gaps between disjoint sections. Pair with 'probuilder-get-mesh-info' to discover valid edges first.
## Inputs
- `gameObjectRef` — the GameObject hosting the `ProBuilderMesh` component.
- `edgeA` — first edge as `[vertexA, vertexB]`.
- `edgeB` — second edge as `[vertexA, vertexB]`.
- `allowNonManifold` — when `true`, permits the bridge to share an edge with more than two faces. Defaults to `false`.
## Example
`edgeA=[0,1]`, `edgeB=[4,5]` creates a quad face between the two edges.
## Behavior
The mesh is rebuilt (`ToMesh` → `Refresh`), dirty-flagged, and the Editor repaints. Returns the index of the new face, before/after face counts, and post-op vertex/edge counts. Throws when the bridge cannot be formed (e.g., edges already connected or non-manifold check blocked it). The whole call runs on the Unity main thread.
## How to Call
```bash
unity-mcp-cli run-tool probuilder-bridge --input '{
"gameObjectRef": "string_value",
"edgeA": "string_value",
"edgeB": "string_value",
"allowNonManifold": false
}'
```
> For complex input (multi-line strings, code), save the JSON to a file and use:
> ```bash
> unity-mcp-cli run-tool probuilder-bridge --input-file args.json
> ```
>
> Or pipe via stdin (recommended):
> ```bash
> unity-mcp-cli run-tool probuilder-bridge --input-file - <<'EOF'
> {"param": "value"}
> EOF
> ```
### Troubleshooting
If `unity-mcp-cli` is not found, either install it globally (`npm install -g unity-mcp-cli`) or use `npx unity-mcp-cli` instead.
Read the /unity-initial-setup skill for detailed installation instructions.
## Input
| Name | Type | Required | Description |
|------|------|----------|-------------|
| `gameObjectRef` | `any` | Yes | Reference to the GameObject with a ProBuilderMesh component. |
| `edgeA` | `any` | Yes | First edge as [vertexA, vertexB]. |
| `edgeB` | `any` | Yes | Second edge as [vertexA, vertexB]. |
| `allowNonManifold` | `boolean` | No | If true, allows creation of non-manifold geometry (edges shared by more than 2 faces). |
### Input JSON Schema
```json
{
"type": "object",
"properties": {
"gameObjectRef": {
"$ref": "#/$defs/AIGD.GameObjectRef"
},
"edgeA": {
"$ref": "#/$defs/System.Int32-1"
},
"edgeB": {
"$ref": "#/$defs/System.Int32-1"
},
"allowNonManifold": {
"type": "boolean"
}
},
"$defs": {
"UnityEngine.EntityId": {
"type": "string",
"pattern": "^[0-9]+$"
},
"System.Type": {
"type": "string"
},
"AIGD.GameObjectRef": {
"type": "object",
"properties": {
"instanceID": {
"$ref": "#/$defs/UnityEngine.EntityId",
"description": "instanceID of the UnityEngine.Object. If it is '0' and 'path', 'name', 'assetPath' and 'assetGuid' is not provided, empty or null, then it will be used as 'null'. Priority: 1 (Recommended)"
},
"path": {
"type": "string",
"description": "Path of a GameObject in the hierarchy Sample 'character/hand/finger/particle'. Priority: 2."
},
"name": {
"type": "string",
"description": "Name of a GameObject in hierarchy. Priority: 3."
},
"assetType": {
"$ref": "#/$defs/System.Type",
"description": "Type of the asset."
},
"assetPath": {
"type": "string",
"description": "Path to the asset within the project. Starts with 'Assets/'"
},
"assetGuid": {
"type": "string",
"description": "Unique identifier for the asset."
}
},
"required": [
"instanceID"
],
"description": "Find GameObject in opened Prefab or in the active Scene."
},
"System.Int32-1": {
"type": "array",
"items": {
"type": "integer"
}
}
},
"required": [
"gameObjectRef",
"edgeA",
"edgeB"
]
}
```
## Output
### Output JSON Schema
```json
{
"type": "object",
"properties": {
"result": {
"$ref": "#/$defs/com.IvanMurzak.Unity.MCP.Editor.API.Tool_ProBuilder-BridgeResponse"
}
},
"$defs": {
"System.Int32-1": {
"type": "array",
"items": {
"type": "integer"
}
},
"com.IvanMurzak.Unity.MCP.Editor.API.Tool_ProBuilder-BridgeResponse": {
"type": "object",
"properties": {
"edgeA": {
"$ref": "#/$defs/System.Int32-1"
},
"edgeB": {
"$ref": "#/$defs/System.Int32-1"
},
"newFaceIndex": {
"type": "integer"
},
"allowNonManifold": {
"type": "boolean"
},
"faceCountBefore": {
"type": "integer"
},
"faceCountAfter": {
"type": "integer"
},
"facesAdded": {
"type": "integer"
},
"totalVertexCount": {
"type": "integer"
},
"totalEdgeCount": {
"type": "integer"
}
},
"required": [
"newFaceIndex",
"allowNonManifold",
"faceCountBefore",
"faceCountAfter",
"facesAdded",
"totalVertexCount",
"totalEdgeCount"
]
}
},
"required": [
"result"
]
}
```