Kursach_StealthAction/.opencode/skills/navigation-agent-add/SKILL.md

8.8 KiB

name description metadata
navigation-agent-add Add and configure a `NavMeshAgent` (from the built-in `com.unity.modules.ai`) on a GameObject — or create a new GameObject to host it. Configure agent type, speed, acceleration, angular speed, stopping distance, and the area mask. Returns the GameObject reference and instanceId.
generated-by
mcp-plugin-dotnet

Navigation / Add NavMeshAgent

Add a NavMeshAgent to a GameObject so it can pathfind across a baked NavMesh. Use 'navigation-agent-set-destination' to move it.

Inputs

  • gameObjectRef — optional GameObject to add the agent to. When omitted, a new GameObject is created.
  • name — optional name for the new GameObject (default NavMeshAgent); ignored when gameObjectRef is given.
  • agentTypeId — optional NavMesh agent-type id (default 0 = Humanoid).
  • speed — optional max movement speed (default 3.5).
  • acceleration — optional max acceleration (default 8).
  • angularSpeed — optional max turning speed in deg/s (default 120).
  • stoppingDistance — optional stop distance from the destination (default 0).
  • areaMask — optional traversable-area bitmask (default -1 = all areas).

Behavior

Adds (or reuses) a NavMeshAgent, assigns the configured properties, marks the scene dirty, repaints, and returns the GameObject reference, the agent component reference, and the instanceId. Runs on the Unity main thread.

How to Call

unity-mcp-cli run-tool navigation-agent-add --input '{
  "gameObjectRef": "string_value",
  "name": "string_value",
  "agentTypeId": 0,
  "speed": 0,
  "acceleration": 0,
  "angularSpeed": 0,
  "stoppingDistance": 0,
  "areaMask": 0
}'

For complex input (multi-line strings, code), save the JSON to a file and use:

unity-mcp-cli run-tool navigation-agent-add --input-file args.json

Or pipe via stdin (recommended):

unity-mcp-cli run-tool navigation-agent-add --input-file - <<'EOF'
{"param": "value"}
EOF

Troubleshooting

If unity-mcp-cli is not found, either install it globally (npm install -g unity-mcp-cli) or use npx unity-mcp-cli instead. Read the /unity-initial-setup skill for detailed installation instructions.

Input

Name Type Required Description
gameObjectRef any No Optional GameObject to add the NavMeshAgent to. When omitted, a new GameObject is created.
name string No Name for the new GameObject (ignored when gameObjectRef is provided).
agentTypeId integer No NavMesh agent-type id (0 = Humanoid by default).
speed number No Maximum movement speed.
acceleration number No Maximum acceleration.
angularSpeed number No Maximum turning speed in degrees per second.
stoppingDistance number No Distance from the destination at which the agent stops.
areaMask integer No Traversable-area bitmask (-1 = all areas).

Input JSON Schema

{
  "type": "object",
  "properties": {
    "gameObjectRef": {
      "$ref": "#/$defs/AIGD.GameObjectRef"
    },
    "name": {
      "type": "string"
    },
    "agentTypeId": {
      "type": "integer"
    },
    "speed": {
      "type": "number"
    },
    "acceleration": {
      "type": "number"
    },
    "angularSpeed": {
      "type": "number"
    },
    "stoppingDistance": {
      "type": "number"
    },
    "areaMask": {
      "type": "integer"
    }
  },
  "$defs": {
    "UnityEngine.EntityId": {
      "type": "string",
      "pattern": "^[0-9]+$"
    },
    "System.Type": {
      "type": "string"
    },
    "AIGD.GameObjectRef": {
      "type": "object",
      "properties": {
        "instanceID": {
          "$ref": "#/$defs/UnityEngine.EntityId",
          "description": "instanceID of the UnityEngine.Object. If it is '0' and 'path', 'name', 'assetPath' and 'assetGuid' is not provided, empty or null, then it will be used as 'null'. Priority: 1 (Recommended)"
        },
        "path": {
          "type": "string",
          "description": "Path of a GameObject in the hierarchy Sample 'character/hand/finger/particle'. Priority: 2."
        },
        "name": {
          "type": "string",
          "description": "Name of a GameObject in hierarchy. Priority: 3."
        },
        "assetType": {
          "$ref": "#/$defs/System.Type",
          "description": "Type of the asset."
        },
        "assetPath": {
          "type": "string",
          "description": "Path to the asset within the project. Starts with 'Assets/'"
        },
        "assetGuid": {
          "type": "string",
          "description": "Unique identifier for the asset."
        }
      },
      "required": [
        "instanceID"
      ],
      "description": "Find GameObject in opened Prefab or in the active Scene."
    }
  }
}

Output

Output JSON Schema

{
  "type": "object",
  "properties": {
    "result": {
      "$ref": "#/$defs/com.IvanMurzak.Unity.MCP.Editor.API.Tool_Navigation-AgentAddResponse"
    }
  },
  "$defs": {
    "AIGD.GameObjectRef": {
      "type": "object",
      "properties": {
        "instanceID": {
          "$ref": "#/$defs/UnityEngine.EntityId",
          "description": "instanceID of the UnityEngine.Object. If it is '0' and 'path', 'name', 'assetPath' and 'assetGuid' is not provided, empty or null, then it will be used as 'null'. Priority: 1 (Recommended)"
        },
        "path": {
          "type": "string",
          "description": "Path of a GameObject in the hierarchy Sample 'character/hand/finger/particle'. Priority: 2."
        },
        "name": {
          "type": "string",
          "description": "Name of a GameObject in hierarchy. Priority: 3."
        },
        "assetType": {
          "$ref": "#/$defs/System.Type",
          "description": "Type of the asset."
        },
        "assetPath": {
          "type": "string",
          "description": "Path to the asset within the project. Starts with 'Assets/'"
        },
        "assetGuid": {
          "type": "string",
          "description": "Unique identifier for the asset."
        }
      },
      "required": [
        "instanceID"
      ],
      "description": "Find GameObject in opened Prefab or in the active Scene."
    },
    "UnityEngine.EntityId": {
      "type": "string",
      "pattern": "^[0-9]+$"
    },
    "System.Type": {
      "type": "string"
    },
    "AIGD.ComponentRef": {
      "type": "object",
      "properties": {
        "index": {
          "type": "integer",
          "description": "Component 'index' attached to a gameObject. The first index is '0' and that is usually Transform or RectTransform. Priority: 2. Default value is -1."
        },
        "typeName": {
          "type": "string",
          "description": "Component type full name. Sample 'UnityEngine.Transform'. If the gameObject has two components of the same type, the output component is unpredictable. Priority: 3. Default value is null."
        },
        "instanceID": {
          "$ref": "#/$defs/UnityEngine.EntityId",
          "description": "instanceID of the UnityEngine.Object. If this is '0', then it will be used as 'null'."
        }
      },
      "required": [
        "index",
        "instanceID"
      ],
      "description": "Component reference. Used to find a Component at GameObject."
    },
    "com.IvanMurzak.Unity.MCP.Editor.API.Tool_Navigation-AgentAddResponse": {
      "type": "object",
      "properties": {
        "gameObjectRef": {
          "$ref": "#/$defs/AIGD.GameObjectRef",
          "description": "Reference to the NavMeshAgent GameObject."
        },
        "agentRef": {
          "$ref": "#/$defs/AIGD.ComponentRef",
          "description": "Reference to the NavMeshAgent component."
        },
        "instanceId": {
          "$ref": "#/$defs/UnityEngine.EntityId",
          "description": "Instance id of the GameObject hosting the agent."
        },
        "gameObjectName": {
          "type": "string",
          "description": "Name of the GameObject."
        },
        "agentTypeId": {
          "type": "integer",
          "description": "Resolved agent-type id."
        },
        "speed": {
          "type": "number",
          "description": "Resolved speed."
        },
        "acceleration": {
          "type": "number",
          "description": "Resolved acceleration."
        },
        "stoppingDistance": {
          "type": "number",
          "description": "Resolved stopping distance."
        },
        "areaMask": {
          "type": "integer",
          "description": "Resolved area mask."
        },
        "success": {
          "type": "boolean",
          "description": "Whether the operation succeeded."
        }
      },
      "required": [
        "instanceId",
        "agentTypeId",
        "speed",
        "acceleration",
        "stoppingDistance",
        "areaMask",
        "success"
      ]
    }
  },
  "required": [
    "result"
  ]
}