Kursach_StealthAction/.opencode/skills/navigation-agent-add/SKILL.md

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---
name: navigation-agent-add
description: Add and configure a `NavMeshAgent` (from the built-in `com.unity.modules.ai`) on a GameObject — or create a new GameObject to host it. Configure agent type, speed, acceleration, angular speed, stopping distance, and the area mask. Returns the GameObject reference and instanceId.
metadata:
generated-by: mcp-plugin-dotnet
---
# Navigation / Add NavMeshAgent
Add a `NavMeshAgent` to a GameObject so it can pathfind across a baked NavMesh. Use 'navigation-agent-set-destination' to move it.
## Inputs
- `gameObjectRef` — optional GameObject to add the agent to. When omitted, a new GameObject is created.
- `name` — optional name for the new GameObject (default `NavMeshAgent`); ignored when `gameObjectRef` is given.
- `agentTypeId` — optional NavMesh agent-type id (default 0 = Humanoid).
- `speed` — optional max movement speed (default 3.5).
- `acceleration` — optional max acceleration (default 8).
- `angularSpeed` — optional max turning speed in deg/s (default 120).
- `stoppingDistance` — optional stop distance from the destination (default 0).
- `areaMask` — optional traversable-area bitmask (default -1 = all areas).
## Behavior
Adds (or reuses) a `NavMeshAgent`, assigns the configured properties, marks the scene dirty, repaints, and returns the GameObject reference, the agent component reference, and the instanceId. Runs on the Unity main thread.
## How to Call
```bash
unity-mcp-cli run-tool navigation-agent-add --input '{
"gameObjectRef": "string_value",
"name": "string_value",
"agentTypeId": 0,
"speed": 0,
"acceleration": 0,
"angularSpeed": 0,
"stoppingDistance": 0,
"areaMask": 0
}'
```
> For complex input (multi-line strings, code), save the JSON to a file and use:
> ```bash
> unity-mcp-cli run-tool navigation-agent-add --input-file args.json
> ```
>
> Or pipe via stdin (recommended):
> ```bash
> unity-mcp-cli run-tool navigation-agent-add --input-file - <<'EOF'
> {"param": "value"}
> EOF
> ```
### Troubleshooting
If `unity-mcp-cli` is not found, either install it globally (`npm install -g unity-mcp-cli`) or use `npx unity-mcp-cli` instead.
Read the /unity-initial-setup skill for detailed installation instructions.
## Input
| Name | Type | Required | Description |
|------|------|----------|-------------|
| `gameObjectRef` | `any` | No | Optional GameObject to add the NavMeshAgent to. When omitted, a new GameObject is created. |
| `name` | `string` | No | Name for the new GameObject (ignored when gameObjectRef is provided). |
| `agentTypeId` | `integer` | No | NavMesh agent-type id (0 = Humanoid by default). |
| `speed` | `number` | No | Maximum movement speed. |
| `acceleration` | `number` | No | Maximum acceleration. |
| `angularSpeed` | `number` | No | Maximum turning speed in degrees per second. |
| `stoppingDistance` | `number` | No | Distance from the destination at which the agent stops. |
| `areaMask` | `integer` | No | Traversable-area bitmask (-1 = all areas). |
### Input JSON Schema
```json
{
"type": "object",
"properties": {
"gameObjectRef": {
"$ref": "#/$defs/AIGD.GameObjectRef"
},
"name": {
"type": "string"
},
"agentTypeId": {
"type": "integer"
},
"speed": {
"type": "number"
},
"acceleration": {
"type": "number"
},
"angularSpeed": {
"type": "number"
},
"stoppingDistance": {
"type": "number"
},
"areaMask": {
"type": "integer"
}
},
"$defs": {
"UnityEngine.EntityId": {
"type": "string",
"pattern": "^[0-9]+$"
},
"System.Type": {
"type": "string"
},
"AIGD.GameObjectRef": {
"type": "object",
"properties": {
"instanceID": {
"$ref": "#/$defs/UnityEngine.EntityId",
"description": "instanceID of the UnityEngine.Object. If it is '0' and 'path', 'name', 'assetPath' and 'assetGuid' is not provided, empty or null, then it will be used as 'null'. Priority: 1 (Recommended)"
},
"path": {
"type": "string",
"description": "Path of a GameObject in the hierarchy Sample 'character/hand/finger/particle'. Priority: 2."
},
"name": {
"type": "string",
"description": "Name of a GameObject in hierarchy. Priority: 3."
},
"assetType": {
"$ref": "#/$defs/System.Type",
"description": "Type of the asset."
},
"assetPath": {
"type": "string",
"description": "Path to the asset within the project. Starts with 'Assets/'"
},
"assetGuid": {
"type": "string",
"description": "Unique identifier for the asset."
}
},
"required": [
"instanceID"
],
"description": "Find GameObject in opened Prefab or in the active Scene."
}
}
}
```
## Output
### Output JSON Schema
```json
{
"type": "object",
"properties": {
"result": {
"$ref": "#/$defs/com.IvanMurzak.Unity.MCP.Editor.API.Tool_Navigation-AgentAddResponse"
}
},
"$defs": {
"AIGD.GameObjectRef": {
"type": "object",
"properties": {
"instanceID": {
"$ref": "#/$defs/UnityEngine.EntityId",
"description": "instanceID of the UnityEngine.Object. If it is '0' and 'path', 'name', 'assetPath' and 'assetGuid' is not provided, empty or null, then it will be used as 'null'. Priority: 1 (Recommended)"
},
"path": {
"type": "string",
"description": "Path of a GameObject in the hierarchy Sample 'character/hand/finger/particle'. Priority: 2."
},
"name": {
"type": "string",
"description": "Name of a GameObject in hierarchy. Priority: 3."
},
"assetType": {
"$ref": "#/$defs/System.Type",
"description": "Type of the asset."
},
"assetPath": {
"type": "string",
"description": "Path to the asset within the project. Starts with 'Assets/'"
},
"assetGuid": {
"type": "string",
"description": "Unique identifier for the asset."
}
},
"required": [
"instanceID"
],
"description": "Find GameObject in opened Prefab or in the active Scene."
},
"UnityEngine.EntityId": {
"type": "string",
"pattern": "^[0-9]+$"
},
"System.Type": {
"type": "string"
},
"AIGD.ComponentRef": {
"type": "object",
"properties": {
"index": {
"type": "integer",
"description": "Component 'index' attached to a gameObject. The first index is '0' and that is usually Transform or RectTransform. Priority: 2. Default value is -1."
},
"typeName": {
"type": "string",
"description": "Component type full name. Sample 'UnityEngine.Transform'. If the gameObject has two components of the same type, the output component is unpredictable. Priority: 3. Default value is null."
},
"instanceID": {
"$ref": "#/$defs/UnityEngine.EntityId",
"description": "instanceID of the UnityEngine.Object. If this is '0', then it will be used as 'null'."
}
},
"required": [
"index",
"instanceID"
],
"description": "Component reference. Used to find a Component at GameObject."
},
"com.IvanMurzak.Unity.MCP.Editor.API.Tool_Navigation-AgentAddResponse": {
"type": "object",
"properties": {
"gameObjectRef": {
"$ref": "#/$defs/AIGD.GameObjectRef",
"description": "Reference to the NavMeshAgent GameObject."
},
"agentRef": {
"$ref": "#/$defs/AIGD.ComponentRef",
"description": "Reference to the NavMeshAgent component."
},
"instanceId": {
"$ref": "#/$defs/UnityEngine.EntityId",
"description": "Instance id of the GameObject hosting the agent."
},
"gameObjectName": {
"type": "string",
"description": "Name of the GameObject."
},
"agentTypeId": {
"type": "integer",
"description": "Resolved agent-type id."
},
"speed": {
"type": "number",
"description": "Resolved speed."
},
"acceleration": {
"type": "number",
"description": "Resolved acceleration."
},
"stoppingDistance": {
"type": "number",
"description": "Resolved stopping distance."
},
"areaMask": {
"type": "integer",
"description": "Resolved area mask."
},
"success": {
"type": "boolean",
"description": "Whether the operation succeeded."
}
},
"required": [
"instanceId",
"agentTypeId",
"speed",
"acceleration",
"stoppingDistance",
"areaMask",
"success"
]
}
},
"required": [
"result"
]
}
```