Kursach_StealthAction/.opencode/skills/navigation-link-add/SKILL.md

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name description metadata
navigation-link-add Add and configure a `NavMeshLink` on a GameObject. A NavMeshLink connects two points on (or off) the NavMesh — e.g. a jump-across or a doorway — so agents can traverse gaps the baked mesh does not cover. Points are local to the GameObject's transform.
generated-by
mcp-plugin-dotnet

Navigation / Add NavMeshLink

Add a NavMeshLink to a GameObject. The link bridges startPoint and endPoint (in the GameObject's local space), letting agents cross between otherwise-disconnected NavMesh regions.

Inputs

  • gameObjectRef — the GameObject to add the link to (required).
  • startPoint — local-space start of the link (default 0,0,-2.5).
  • endPoint — local-space end of the link (default 0,0,2.5).
  • width — link width in meters (default 0).
  • bidirectional — when true, the link is traversable both ways (default true).
  • costModifier — cost override; negative means use the default cost (default -1).
  • area — NavMesh area index of the link (default 2 = Jump).

Behavior

Adds (or reuses) a NavMeshLink, assigns the configured fields (which auto-rebuild the link), marks the scene dirty, and repaints. Runs on the Unity main thread.

How to Call

unity-mcp-cli run-tool navigation-link-add --input '{
  "gameObjectRef": "string_value",
  "startPoint": "string_value",
  "endPoint": "string_value",
  "width": 0,
  "bidirectional": false,
  "costModifier": 0,
  "area": 0
}'

For complex input (multi-line strings, code), save the JSON to a file and use:

unity-mcp-cli run-tool navigation-link-add --input-file args.json

Or pipe via stdin (recommended):

unity-mcp-cli run-tool navigation-link-add --input-file - <<'EOF'
{"param": "value"}
EOF

Troubleshooting

If unity-mcp-cli is not found, either install it globally (npm install -g unity-mcp-cli) or use npx unity-mcp-cli instead. Read the /unity-initial-setup skill for detailed installation instructions.

Input

Name Type Required Description
gameObjectRef any Yes Reference to the GameObject to add the NavMeshLink to.
startPoint any No Local-space start point of the link.
endPoint any No Local-space end point of the link.
width number No Link width in meters.
bidirectional boolean No If true, the link is traversable in both directions.
costModifier integer No Cost modifier for traversing the link; negative uses the default cost.
area integer No NavMesh area index of the link (2 = Jump by default).

Input JSON Schema

{
  "type": "object",
  "properties": {
    "gameObjectRef": {
      "$ref": "#/$defs/AIGD.GameObjectRef"
    },
    "startPoint": {
      "$ref": "#/$defs/UnityEngine.Vector3"
    },
    "endPoint": {
      "$ref": "#/$defs/UnityEngine.Vector3"
    },
    "width": {
      "type": "number"
    },
    "bidirectional": {
      "type": "boolean"
    },
    "costModifier": {
      "type": "integer"
    },
    "area": {
      "type": "integer"
    }
  },
  "$defs": {
    "UnityEngine.EntityId": {
      "type": "string",
      "pattern": "^[0-9]+$"
    },
    "System.Type": {
      "type": "string"
    },
    "AIGD.GameObjectRef": {
      "type": "object",
      "properties": {
        "instanceID": {
          "$ref": "#/$defs/UnityEngine.EntityId",
          "description": "instanceID of the UnityEngine.Object. If it is '0' and 'path', 'name', 'assetPath' and 'assetGuid' is not provided, empty or null, then it will be used as 'null'. Priority: 1 (Recommended)"
        },
        "path": {
          "type": "string",
          "description": "Path of a GameObject in the hierarchy Sample 'character/hand/finger/particle'. Priority: 2."
        },
        "name": {
          "type": "string",
          "description": "Name of a GameObject in hierarchy. Priority: 3."
        },
        "assetType": {
          "$ref": "#/$defs/System.Type",
          "description": "Type of the asset."
        },
        "assetPath": {
          "type": "string",
          "description": "Path to the asset within the project. Starts with 'Assets/'"
        },
        "assetGuid": {
          "type": "string",
          "description": "Unique identifier for the asset."
        }
      },
      "required": [
        "instanceID"
      ],
      "description": "Find GameObject in opened Prefab or in the active Scene."
    },
    "UnityEngine.Vector3": {
      "type": "object",
      "properties": {
        "x": {
          "type": "number"
        },
        "y": {
          "type": "number"
        },
        "z": {
          "type": "number"
        }
      },
      "required": [
        "x",
        "y",
        "z"
      ],
      "additionalProperties": false
    }
  },
  "required": [
    "gameObjectRef"
  ]
}

Output

Output JSON Schema

{
  "type": "object",
  "properties": {
    "result": {
      "$ref": "#/$defs/com.IvanMurzak.Unity.MCP.Editor.API.Tool_Navigation-LinkAddResponse"
    }
  },
  "$defs": {
    "AIGD.GameObjectRef": {
      "type": "object",
      "properties": {
        "instanceID": {
          "$ref": "#/$defs/UnityEngine.EntityId",
          "description": "instanceID of the UnityEngine.Object. If it is '0' and 'path', 'name', 'assetPath' and 'assetGuid' is not provided, empty or null, then it will be used as 'null'. Priority: 1 (Recommended)"
        },
        "path": {
          "type": "string",
          "description": "Path of a GameObject in the hierarchy Sample 'character/hand/finger/particle'. Priority: 2."
        },
        "name": {
          "type": "string",
          "description": "Name of a GameObject in hierarchy. Priority: 3."
        },
        "assetType": {
          "$ref": "#/$defs/System.Type",
          "description": "Type of the asset."
        },
        "assetPath": {
          "type": "string",
          "description": "Path to the asset within the project. Starts with 'Assets/'"
        },
        "assetGuid": {
          "type": "string",
          "description": "Unique identifier for the asset."
        }
      },
      "required": [
        "instanceID"
      ],
      "description": "Find GameObject in opened Prefab or in the active Scene."
    },
    "UnityEngine.EntityId": {
      "type": "string",
      "pattern": "^[0-9]+$"
    },
    "System.Type": {
      "type": "string"
    },
    "AIGD.ComponentRef": {
      "type": "object",
      "properties": {
        "index": {
          "type": "integer",
          "description": "Component 'index' attached to a gameObject. The first index is '0' and that is usually Transform or RectTransform. Priority: 2. Default value is -1."
        },
        "typeName": {
          "type": "string",
          "description": "Component type full name. Sample 'UnityEngine.Transform'. If the gameObject has two components of the same type, the output component is unpredictable. Priority: 3. Default value is null."
        },
        "instanceID": {
          "$ref": "#/$defs/UnityEngine.EntityId",
          "description": "instanceID of the UnityEngine.Object. If this is '0', then it will be used as 'null'."
        }
      },
      "required": [
        "index",
        "instanceID"
      ],
      "description": "Component reference. Used to find a Component at GameObject."
    },
    "UnityEngine.Vector3": {
      "type": "object",
      "properties": {
        "x": {
          "type": "number"
        },
        "y": {
          "type": "number"
        },
        "z": {
          "type": "number"
        }
      },
      "required": [
        "x",
        "y",
        "z"
      ],
      "additionalProperties": false
    },
    "com.IvanMurzak.Unity.MCP.Editor.API.Tool_Navigation-LinkAddResponse": {
      "type": "object",
      "properties": {
        "gameObjectRef": {
          "$ref": "#/$defs/AIGD.GameObjectRef",
          "description": "Reference to the GameObject hosting the link."
        },
        "linkRef": {
          "$ref": "#/$defs/AIGD.ComponentRef",
          "description": "Reference to the NavMeshLink component."
        },
        "startPoint": {
          "$ref": "#/$defs/UnityEngine.Vector3",
          "description": "Resolved local start point."
        },
        "endPoint": {
          "$ref": "#/$defs/UnityEngine.Vector3",
          "description": "Resolved local end point."
        },
        "width": {
          "type": "number",
          "description": "Resolved width."
        },
        "bidirectional": {
          "type": "boolean",
          "description": "Resolved bidirectional flag."
        },
        "area": {
          "type": "integer",
          "description": "Resolved area index."
        },
        "success": {
          "type": "boolean",
          "description": "Whether the operation succeeded."
        }
      },
      "required": [
        "startPoint",
        "endPoint",
        "width",
        "bidirectional",
        "area",
        "success"
      ]
    }
  },
  "required": [
    "result"
  ]
}