Kursach_StealthAction/.opencode/skills/navigation-link-add/SKILL.md

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---
name: navigation-link-add
description: Add and configure a `NavMeshLink` on a GameObject. A NavMeshLink connects two points on (or off) the NavMesh — e.g. a jump-across or a doorway — so agents can traverse gaps the baked mesh does not cover. Points are local to the GameObject's transform.
metadata:
generated-by: mcp-plugin-dotnet
---
# Navigation / Add NavMeshLink
Add a `NavMeshLink` to a GameObject. The link bridges `startPoint` and `endPoint` (in the GameObject's local space), letting agents cross between otherwise-disconnected NavMesh regions.
## Inputs
- `gameObjectRef` — the GameObject to add the link to (required).
- `startPoint` — local-space start of the link (default 0,0,-2.5).
- `endPoint` — local-space end of the link (default 0,0,2.5).
- `width` — link width in meters (default 0).
- `bidirectional` — when `true`, the link is traversable both ways (default true).
- `costModifier` — cost override; negative means use the default cost (default -1).
- `area` — NavMesh area index of the link (default 2 = Jump).
## Behavior
Adds (or reuses) a `NavMeshLink`, assigns the configured fields (which auto-rebuild the link), marks the scene dirty, and repaints. Runs on the Unity main thread.
## How to Call
```bash
unity-mcp-cli run-tool navigation-link-add --input '{
"gameObjectRef": "string_value",
"startPoint": "string_value",
"endPoint": "string_value",
"width": 0,
"bidirectional": false,
"costModifier": 0,
"area": 0
}'
```
> For complex input (multi-line strings, code), save the JSON to a file and use:
> ```bash
> unity-mcp-cli run-tool navigation-link-add --input-file args.json
> ```
>
> Or pipe via stdin (recommended):
> ```bash
> unity-mcp-cli run-tool navigation-link-add --input-file - <<'EOF'
> {"param": "value"}
> EOF
> ```
### Troubleshooting
If `unity-mcp-cli` is not found, either install it globally (`npm install -g unity-mcp-cli`) or use `npx unity-mcp-cli` instead.
Read the /unity-initial-setup skill for detailed installation instructions.
## Input
| Name | Type | Required | Description |
|------|------|----------|-------------|
| `gameObjectRef` | `any` | Yes | Reference to the GameObject to add the NavMeshLink to. |
| `startPoint` | `any` | No | Local-space start point of the link. |
| `endPoint` | `any` | No | Local-space end point of the link. |
| `width` | `number` | No | Link width in meters. |
| `bidirectional` | `boolean` | No | If true, the link is traversable in both directions. |
| `costModifier` | `integer` | No | Cost modifier for traversing the link; negative uses the default cost. |
| `area` | `integer` | No | NavMesh area index of the link (2 = Jump by default). |
### Input JSON Schema
```json
{
"type": "object",
"properties": {
"gameObjectRef": {
"$ref": "#/$defs/AIGD.GameObjectRef"
},
"startPoint": {
"$ref": "#/$defs/UnityEngine.Vector3"
},
"endPoint": {
"$ref": "#/$defs/UnityEngine.Vector3"
},
"width": {
"type": "number"
},
"bidirectional": {
"type": "boolean"
},
"costModifier": {
"type": "integer"
},
"area": {
"type": "integer"
}
},
"$defs": {
"UnityEngine.EntityId": {
"type": "string",
"pattern": "^[0-9]+$"
},
"System.Type": {
"type": "string"
},
"AIGD.GameObjectRef": {
"type": "object",
"properties": {
"instanceID": {
"$ref": "#/$defs/UnityEngine.EntityId",
"description": "instanceID of the UnityEngine.Object. If it is '0' and 'path', 'name', 'assetPath' and 'assetGuid' is not provided, empty or null, then it will be used as 'null'. Priority: 1 (Recommended)"
},
"path": {
"type": "string",
"description": "Path of a GameObject in the hierarchy Sample 'character/hand/finger/particle'. Priority: 2."
},
"name": {
"type": "string",
"description": "Name of a GameObject in hierarchy. Priority: 3."
},
"assetType": {
"$ref": "#/$defs/System.Type",
"description": "Type of the asset."
},
"assetPath": {
"type": "string",
"description": "Path to the asset within the project. Starts with 'Assets/'"
},
"assetGuid": {
"type": "string",
"description": "Unique identifier for the asset."
}
},
"required": [
"instanceID"
],
"description": "Find GameObject in opened Prefab or in the active Scene."
},
"UnityEngine.Vector3": {
"type": "object",
"properties": {
"x": {
"type": "number"
},
"y": {
"type": "number"
},
"z": {
"type": "number"
}
},
"required": [
"x",
"y",
"z"
],
"additionalProperties": false
}
},
"required": [
"gameObjectRef"
]
}
```
## Output
### Output JSON Schema
```json
{
"type": "object",
"properties": {
"result": {
"$ref": "#/$defs/com.IvanMurzak.Unity.MCP.Editor.API.Tool_Navigation-LinkAddResponse"
}
},
"$defs": {
"AIGD.GameObjectRef": {
"type": "object",
"properties": {
"instanceID": {
"$ref": "#/$defs/UnityEngine.EntityId",
"description": "instanceID of the UnityEngine.Object. If it is '0' and 'path', 'name', 'assetPath' and 'assetGuid' is not provided, empty or null, then it will be used as 'null'. Priority: 1 (Recommended)"
},
"path": {
"type": "string",
"description": "Path of a GameObject in the hierarchy Sample 'character/hand/finger/particle'. Priority: 2."
},
"name": {
"type": "string",
"description": "Name of a GameObject in hierarchy. Priority: 3."
},
"assetType": {
"$ref": "#/$defs/System.Type",
"description": "Type of the asset."
},
"assetPath": {
"type": "string",
"description": "Path to the asset within the project. Starts with 'Assets/'"
},
"assetGuid": {
"type": "string",
"description": "Unique identifier for the asset."
}
},
"required": [
"instanceID"
],
"description": "Find GameObject in opened Prefab or in the active Scene."
},
"UnityEngine.EntityId": {
"type": "string",
"pattern": "^[0-9]+$"
},
"System.Type": {
"type": "string"
},
"AIGD.ComponentRef": {
"type": "object",
"properties": {
"index": {
"type": "integer",
"description": "Component 'index' attached to a gameObject. The first index is '0' and that is usually Transform or RectTransform. Priority: 2. Default value is -1."
},
"typeName": {
"type": "string",
"description": "Component type full name. Sample 'UnityEngine.Transform'. If the gameObject has two components of the same type, the output component is unpredictable. Priority: 3. Default value is null."
},
"instanceID": {
"$ref": "#/$defs/UnityEngine.EntityId",
"description": "instanceID of the UnityEngine.Object. If this is '0', then it will be used as 'null'."
}
},
"required": [
"index",
"instanceID"
],
"description": "Component reference. Used to find a Component at GameObject."
},
"UnityEngine.Vector3": {
"type": "object",
"properties": {
"x": {
"type": "number"
},
"y": {
"type": "number"
},
"z": {
"type": "number"
}
},
"required": [
"x",
"y",
"z"
],
"additionalProperties": false
},
"com.IvanMurzak.Unity.MCP.Editor.API.Tool_Navigation-LinkAddResponse": {
"type": "object",
"properties": {
"gameObjectRef": {
"$ref": "#/$defs/AIGD.GameObjectRef",
"description": "Reference to the GameObject hosting the link."
},
"linkRef": {
"$ref": "#/$defs/AIGD.ComponentRef",
"description": "Reference to the NavMeshLink component."
},
"startPoint": {
"$ref": "#/$defs/UnityEngine.Vector3",
"description": "Resolved local start point."
},
"endPoint": {
"$ref": "#/$defs/UnityEngine.Vector3",
"description": "Resolved local end point."
},
"width": {
"type": "number",
"description": "Resolved width."
},
"bidirectional": {
"type": "boolean",
"description": "Resolved bidirectional flag."
},
"area": {
"type": "integer",
"description": "Resolved area index."
},
"success": {
"type": "boolean",
"description": "Whether the operation succeeded."
}
},
"required": [
"startPoint",
"endPoint",
"width",
"bidirectional",
"area",
"success"
]
}
},
"required": [
"result"
]
}
```