Kursach_StealthAction/.opencode/skills/inputsystem-get/SKILL.md

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---
name: inputsystem-get
description: Read the full structure of a `.inputactions` InputActionAsset — its ActionMaps, Actions (type / expectedControlType), Bindings (path / groups / interactions / processors / index) and Control Schemes. Read-only.
metadata:
generated-by: mcp-plugin-dotnet
---
# InputSystem / Get Asset Structure
Inspect an `InputActionAsset` and return its structure so you can discover map names, action names, and binding indices to drive the other tools.
## Inputs
- `assetPath` — required. Path to the existing `.inputactions` asset.
## Behavior
Loads the asset and walks its ActionMaps → Actions → Bindings plus its Control Schemes, returning a compact structured summary (including each binding's zero-based index, whether it is a composite, and its part metadata). Read-only. Runs on the Unity main thread.
## How to Call
```bash
unity-mcp-cli run-tool inputsystem-get --input '{
"assetPath": "string_value"
}'
```
> For complex input (multi-line strings, code), save the JSON to a file and use:
> ```bash
> unity-mcp-cli run-tool inputsystem-get --input-file args.json
> ```
>
> Or pipe via stdin (recommended):
> ```bash
> unity-mcp-cli run-tool inputsystem-get --input-file - <<'EOF'
> {"param": "value"}
> EOF
> ```
### Troubleshooting
If `unity-mcp-cli` is not found, either install it globally (`npm install -g unity-mcp-cli`) or use `npx unity-mcp-cli` instead.
Read the /unity-initial-setup skill for detailed installation instructions.
## Input
| Name | Type | Required | Description |
|------|------|----------|-------------|
| `assetPath` | `string` | Yes | 'Assets/'-rooted path to the existing '.inputactions' asset. |
### Input JSON Schema
```json
{
"type": "object",
"properties": {
"assetPath": {
"type": "string"
}
},
"required": [
"assetPath"
]
}
```
## Output
This tool does not return structured output.