140 lines
3.7 KiB
Markdown
140 lines
3.7 KiB
Markdown
---
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name: animation-create
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description: Create empty Unity `AnimationClip` assets at the given project paths. Each path must start with `Assets/` and end with `.anim`. Missing intermediate folders are created recursively. Pair with 'animation-modify' to populate curves and events.
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metadata:
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generated-by: mcp-plugin-dotnet
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---
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# Animation / Create
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Create empty Unity `AnimationClip` assets at the given project paths. Each path must start with `Assets/` and end with `.anim`. Missing intermediate folders are created recursively, then `AssetDatabase.Refresh()` runs and the Editor windows repaint. Pair with 'animation-modify' to populate curves and events afterwards.
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## Inputs
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- `sourcePaths` — array of project-relative `.anim` paths to create.
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## Behavior
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Each path is validated independently: empty / non-`Assets/` / non-`.anim` paths are skipped and appended to `errors` instead of aborting the whole batch. Successfully created clips are returned in `createdAssets` with their path, instance ID, and name.
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## How to Call
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```bash
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unity-mcp-cli run-tool animation-create --input '{
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"sourcePaths": "string_value"
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}'
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```
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> For complex input (multi-line strings, code), save the JSON to a file and use:
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> ```bash
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> unity-mcp-cli run-tool animation-create --input-file args.json
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> ```
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>
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> Or pipe via stdin (recommended):
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> ```bash
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> unity-mcp-cli run-tool animation-create --input-file - <<'EOF'
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> {"param": "value"}
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> EOF
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> ```
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### Troubleshooting
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If `unity-mcp-cli` is not found, either install it globally (`npm install -g unity-mcp-cli`) or use `npx unity-mcp-cli` instead.
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Read the /unity-initial-setup skill for detailed installation instructions.
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## Input
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| Name | Type | Required | Description |
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|------|------|----------|-------------|
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| `sourcePaths` | `any` | Yes | The paths of the animation assets to create. Each path should start with 'Assets/' and end with '.anim'. |
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### Input JSON Schema
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```json
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{
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"type": "object",
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"properties": {
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"sourcePaths": {
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"$ref": "#/$defs/System.String-1"
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}
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},
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"$defs": {
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"System.String-1": {
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"type": "array",
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"items": {
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"type": "string"
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}
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}
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},
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"required": [
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"sourcePaths"
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]
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}
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```
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## Output
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### Output JSON Schema
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```json
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{
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"type": "object",
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"properties": {
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"result": {
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"$ref": "#/$defs/com.IvanMurzak.Unity.MCP.Animation.AnimationTools-CreateAnimationResponse"
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}
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},
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"$defs": {
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"System.Collections.Generic.List(com.IvanMurzak.Unity.MCP.Animation.AnimationTools-CreatedAnimationInfo)": {
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"type": "array",
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"items": {
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"$ref": "#/$defs/com.IvanMurzak.Unity.MCP.Animation.AnimationTools-CreatedAnimationInfo"
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}
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},
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"com.IvanMurzak.Unity.MCP.Animation.AnimationTools-CreatedAnimationInfo": {
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"type": "object",
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"properties": {
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"path": {
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"type": "string"
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},
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"instanceId": {
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"$ref": "#/$defs/UnityEngine.EntityId"
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},
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"name": {
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"type": "string"
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}
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},
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"required": [
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"instanceId"
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]
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},
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"UnityEngine.EntityId": {
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"type": "string",
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"pattern": "^[0-9]+$"
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},
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"System.Collections.Generic.List(System.String)": {
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"type": "array",
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"items": {
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"type": "string"
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}
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},
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"com.IvanMurzak.Unity.MCP.Animation.AnimationTools-CreateAnimationResponse": {
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"type": "object",
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"properties": {
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"createdAssets": {
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"$ref": "#/$defs/System.Collections.Generic.List(com.IvanMurzak.Unity.MCP.Animation.AnimationTools-CreatedAnimationInfo)"
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},
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"errors": {
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"$ref": "#/$defs/System.Collections.Generic.List(System.String)"
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}
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}
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}
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},
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"required": [
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"result"
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]
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}
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```
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