1.7 KiB
1.7 KiB
| name | description | metadata | ||
|---|---|---|---|---|
| timeline-list | List every `TimelineAsset` in the project with its path, GUID, track count and duration. Read-only. |
|
Timeline / List TimelineAssets
Search the project AssetDatabase for TimelineAsset (.playable) assets and report each one's path, GUID, track count, and computed duration.
Inputs
includeTrackCount(bool, default true) — when true, load each asset to count its output tracks; when false, skip loading (faster, no counts).
Behavior
Runs AssetDatabase.FindAssets("t:TimelineAsset"), resolves each to a path, and (optionally) loads it for track count + duration. Read-only. Runs on the Unity main thread.
How to Call
unity-mcp-cli run-tool timeline-list --input '{
"includeTrackCount": false
}'
For complex input (multi-line strings, code), save the JSON to a file and use:
unity-mcp-cli run-tool timeline-list --input-file args.jsonOr pipe via stdin (recommended):
unity-mcp-cli run-tool timeline-list --input-file - <<'EOF' {"param": "value"} EOF
Troubleshooting
If unity-mcp-cli is not found, either install it globally (npm install -g unity-mcp-cli) or use npx unity-mcp-cli instead.
Read the /unity-initial-setup skill for detailed installation instructions.
Input
| Name | Type | Required | Description |
|---|---|---|---|
includeTrackCount |
boolean |
No | If true (default), load each asset to report its track count and duration; if false, skip loading. |
Input JSON Schema
{
"type": "object",
"properties": {
"includeTrackCount": {
"type": "boolean"
}
}
}
Output
This tool does not return structured output.