Kursach_StealthAction/.opencode/skills/timeline-list/SKILL.md

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---
name: timeline-list
description: List every `TimelineAsset` in the project with its path, GUID, track count and duration. Read-only.
metadata:
generated-by: mcp-plugin-dotnet
---
# Timeline / List TimelineAssets
Search the project AssetDatabase for `TimelineAsset` (.playable) assets and report each one's path, GUID, track count, and computed duration.
## Inputs
- `includeTrackCount` (bool, default true) — when true, load each asset to count its output tracks; when false, skip loading (faster, no counts).
## Behavior
Runs `AssetDatabase.FindAssets("t:TimelineAsset")`, resolves each to a path, and (optionally) loads it for track count + duration. Read-only. Runs on the Unity main thread.
## How to Call
```bash
unity-mcp-cli run-tool timeline-list --input '{
"includeTrackCount": false
}'
```
> For complex input (multi-line strings, code), save the JSON to a file and use:
> ```bash
> unity-mcp-cli run-tool timeline-list --input-file args.json
> ```
>
> Or pipe via stdin (recommended):
> ```bash
> unity-mcp-cli run-tool timeline-list --input-file - <<'EOF'
> {"param": "value"}
> EOF
> ```
### Troubleshooting
If `unity-mcp-cli` is not found, either install it globally (`npm install -g unity-mcp-cli`) or use `npx unity-mcp-cli` instead.
Read the /unity-initial-setup skill for detailed installation instructions.
## Input
| Name | Type | Required | Description |
|------|------|----------|-------------|
| `includeTrackCount` | `boolean` | No | If true (default), load each asset to report its track count and duration; if false, skip loading. |
### Input JSON Schema
```json
{
"type": "object",
"properties": {
"includeTrackCount": {
"type": "boolean"
}
}
}
```
## Output
This tool does not return structured output.